Oscar Brooks
Oscar Brooks
+1, also does not appear in Standalone build. I had a play around with changing the Render Pass Event but no luck. Really nice and easy to set up though,...
During play mode (assuming the same with the build), I'm seeing that ssaoMaterial is null, causing the Execute method to exit early https://github.com/sebastianhein/urp-ssao/blob/4958115f46d11e781af478ae78732c55f2bed446/Scripts/SSAO.cs#L71-L73 Going to have a look around as...
Ok so I have found something ```csharp #if UNITY_EDITOR if (!Application.isPlaying) { ResourceReloader.TryReloadAllNullIn(this, "Packages/com.sbstn_hn.rendererfeatures.urp-ssao"); } #endif ``` If you remove the #if directive `#if UNITY_EDITOR` and the `!Application.isPlaying` check, it...