Oscar Barenys

Results 199 comments of Oscar Barenys

EDIT: Seems FP64 is a clspv issue so I opened an issue: https://github.com/google/clspv/issues/721

Hi, run with CLVK_LOG=4 and seems it fails compiling the kernel as is the last line of log: [log2.txt](https://github.com/kpet/clvk/files/6211427/log2.txt)

Hi, thanks for your support.. both bad news and good news.. good news is that it runs.. bad news is that performance is not as good as I expected for...

Hi, experimenting with --cl-native-math via: set CLVK_CLSPV_OPTIONS=--cl-native-math --long-vector seems to improve scores by roughly 50%.. not bad.. any other recommended flag to test to try to achieve max perf? thanks.....

+1.. another option is supporting github actions CI (+artifacts) so we don’t have to wait for tagged releases...

Just run with log level 4 and have this long log: [log2.txt](https://github.com/kpet/clvk/files/6211363/log2.txt) hope is useful..

might be worth examining SPIR-V glslang generated code versus disassembled DXBC in case the shader compiles fine to DXBC(blob) with D3DCompiler API.. anyway just a question: do you know if...

also would be nice if you can add DX12 HLSL support.. parsing RootSignature,etc.. for ex. I see in: https://github.com/Microsoft/DirectX-Graphics-Samples miniengine AdaptExposureCS.hlsl shader [RootSignature(PostEffects_RootSig)] #define PostEffects_RootSig \ "RootFlags(ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT), " \ "CBV(b0,...

Nice news.. will follow the project frequently for updates..

have you lost interest on it? no pressure just haven't seen any progress in a while..