Oscar Barenys

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Seems this work, is part of the present crossover 23 beta1 release which says: “We’re pleased to announce that this release also includes initial support for geometry shaders and transform...

curious if argument buffers will be "in" for next Vulkan SDK.. sadly may be not judging from present issues shared here..

Came here searching for VK_KHR_buffer_device_address references, as is a recommended extension for current VKD3D Proton 2.0.. let me point out that now raytracing on Metal (on iOS 14.0 and Mac...

@krupitskas so you will work on spirv cross raytracing metal support? also may be a good idea to look at https://github.com/ConfettiFX/The-Forge crossplatform raytracing support they support DXR Metal and Vulkan...

seeing AMD RDNA2 6xxx GPUs now supported on MacOS 11.4 betas.. would be nice if someone can test if Metal Performance Shaders Raytracing demos get some "huge" speedups on these...

thanks for the insight.. so does basically avoid an "easy" implementation of sparse texture support on MoltenVK, right now? in that case has this limitation been pointed to Apple devs...

Curious how game porting toolkit enables support for this (and also execute indirect funtionality).. new related features on Metal 3.1?..

+1 waiting for official support..