orzzzjq

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What do you mean by applying the method from a triangle mesh?

Yes, sure. That's a usual way to compute Voronoi tesselations, as Delaunay traingulation and Voronoi tesselation are dual of each other. I think there are many libraries that can achieve...

Yes, you can compile it with VS, but this repo is not for pure Voronoi tesselation. If you want to compute Voronoi tesselation, can have a look at https://github.com/orzzzjq/Parallel-Banding-Algorithm-plus

Which version of CUDA are you using? I was using VS and CUDA when developing and they worked fine. This is a self-contained project and no other dependencies are required.

main.obj is not the output, there is no file output. The output is outputVoronoi, which is an array of short integer. I may not be quite responsive since I am...