Or Alus

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Same as in https://github.com/boostorg/compute/issues/745 GPUdistribution.generate(vec2.begin(), vec2.end(), engine ,queue); does not compile

Upgraded to 1.67 and problem is persistent

Apparently the threefry.hpp here is not the same as the one which comes with 1.67

I think it settles the randomness issue but apparently it fills the device memory from some reason after several iterations. "terminate called after throwing an instance of 'boost::exception_detail::clone_impl' what(): Memory...