Nicolás Uriel Navall
Nicolás Uriel Navall
Right now the `Volumetric Scattering Intensity` property in the lights doesn't do much in most situations because (we believe) it needs a proper volumetric fog on the scene. In order...
For some reason when I click and draw on the gizmo (in the debug mode) the object moves but not the gizmo itself, and when I click the gizmo again...
Quoting what I have been told when asking around about this: >You can probably move it by parenting the light's transform to the camera GameObject, then unparenting when finished moving...
Should probably be on by default. Also, other shaders could benefit from it, like AspectRatioMultiGrid.
Hey there! When trying to use the Evidence Accumulation Clustering class I get an error stating that the number of clusters passed to the class is not supported, and it...