orenshatz
orenshatz
I'm not sure I understand, what do you mean by "mechanisms"? Bottom line, this flag should be respected by the renderrer or otherwise useless.
Alright, so it does in fact override other TRUEs with FALSE, but not other FALSEs with TRUE. In other words, the decision whether to render a node is a cumulative...
The difficulty is that any _existing_ neurite-associated code iterating on nodes would have to be adjusted to ignore nodes of non-neurite property.
But if there is currently a code that traverses all nodes/trees, then this code is unaware of the fact that a node might not belong to a "neurite" skeleton. Because...
Okay, that's reasonable. The question is whether there is currently a hardcoded reference from node-related code to a singleton skeletonizer, or we can simply create as many meta skeletonizers as...
Actually what we want is a rotation for different sources of messages. OpenGL can then be restricted without purging other relavent info.
On Norbert's machine both the 4.1.2 release and the current master are 15% busy regardless of dataset and of whether segmentation is enabled. On my machine, without segmentation the j0126...