orels1

Results 24 issues of orels1

### Describe the bug I'm making an image-tagging/organizing app and thus need to display a lot of images together. But I'm hitting a hard blocker so far - the app...

bug
needs-triage

Mobile/Quest doesnt have a PostProcessing stack, so these things need to be added in-shader * Add in-shader ACES tonemapper * Add simple Gamma,Lift,Gain sliders From [SyncLinear.com](https://synclinear.com) | [ORL-66](https://linear.app/orels1/issue/ORL-66/in-shader-tonemapping-and-simple-color-correction)

feature
Shaders
PBR

For toon-lit worlds baked lightmap needs to influence the ramp. I think this could be a special section at the bottom that toggles a variant with lightmapping functionality. No bakery...

Toon

Sometimes world creators might want to clamp how bright LTCGI can get without affecting the overall colors. For example to avoid very bright videos from blowing out the scene. ___...

The new and up-to-date roadmap can be found here [roadmap.shaders.orels.sh](https://roadmap.shaders.orels.sh)

Issues with the current one: * Doesn't sync comments back to github * Doesn't sync comments from github to linear * Doesn't update tasks after they are created * Doesn't...

Bakery has a feature called "Volumes", which are essentially baked 3d textures that can be sampled instead of lightmaps. While you can already use Light Probe Proxy Volumes with ORL...

Fake Interior shaders are a very common approach for creating detail in repetitive buildings, making cityscapes much more interesting. An interesting approach could be to also add support for double-relief...

feature

Currently, vertex animations can only be driven by time. I should add a mode for driving them with AudioLink

feature

Based on this blog post: [https://www.artstation.com/blogs/andreariccardi/3VPo/a-new-approach-for-parallax-mapping-presenting-the-contact-refinement-parallax-mapping-technique](https://www.artstation.com/blogs/andreariccardi/3VPo/a-new-approach-for-parallax-mapping-presenting-the-contact-refinement-parallax-mapping-technique) Sample implementation: [https://github.com/a-riccardi/shader-toy/blob/master/ShaderToy/Assets/Shaders/ParallaxOcclusionMapping.cginc](https://github.com/a-riccardi/shader-toy/blob/master/ShaderToy/Assets/Shaders/ParallaxOcclusionMapping.cginc) Should provide better results with potentially same or better performance ___ Automatically created from [Linear (#48)]() *via LinearSync*