orels-Unity-Shaders
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Add Contact Refinement Parallax Mapping [ORL-48]
Based on this blog post:
Sample implementation:
Should provide better results with potentially same or better performance
Automatically created from Linear (#48)
via LinearSync
Based on this request: https://github.com/orels1/orels-Unity-Shaders/issues/42 (Had to re-create it because my linear-sync integration died there for a little)