optimus007
optimus007
> Same issue in orbitControls! If i span or rotate whole scene,the crash will exitst and persist until reload the page。 If you can give me some feedback, i will...
@skrichten that's same as the original [error](https://github.com/0beqz/screen-space-reflections/issues/4#issuecomment-1179826952)
something from here might come in handy https://github.com/google/usd_from_gltf/blob/master/convert/materializer.cc from [usd_from_gltf ](https://github.com/google/usd_from_gltf )
@elalish The case of zero textures and just factors like `roughness:0.1` and `metalness:1` should export correctly , like you said that error message can be caused due to wide variety...
For me it's Just a way of writing started in the "dat.gui" days which helped keep variable initialization and execution logic separated, & helps with quicker iterations when developing eg:...
this would be handy - set progress to 0.5 then call .start(), it starts from this point - this might be used to scrub a tween ? - this will...
Setting per material environment intensity should work the same way right ? ``` scene.traverse((node) => { if (node.isMesh && node.material.isMeshStandardMaterial) { node.material.envMapIntensity = params.environmentIntensity // node.material.needsUpdate=true } }) ```
@devbridie ``` PS C:\platform-tools> ./adb shell getprop ro.build.fingerprint OnePlus/DN2101IND/OP515BL1:11/RP1A.200720.011/1632390704634:user/release-keys ```
Model viewer dev also said something is wrong , plus this thread has more example videos https://twitter.com/modelviewer/status/1447988967014473729?s=20