optimisez
optimisez
> Change of plans to be more active and commit more regularly: > > I will go back to smaller incremental releases, which will make it simpler to actually do...
Awesome. Btw @sschmid does it support loading some game objects first at loading time? For example, I want to load 10 enemies into game object pool first before starting game....
@sschmid Awesome. I hope I can get that new feature soon.
> I wrote a custom roslyn code generator that does all that for me. I only need to maintain a static class with fields (basically the input action types) @sschmid...
> Maybe a good idea to also ship a working code generator project with Entitas 👍 Awesome. It can be a very good starting point to learn how to write...
> Thinking about generalizing the input action components to only 1 component to be able to easily serialize and record inputs Ya. It will make it also able to see...
@sschmid Do u plan to release custom roslyn code generator soon?
> I removed InputActionService which is now replaced by individual systems. @sschmid I wonder how you can like emits `InputActionEntity.BuyItem` from a UI that has MonoBehaviour since when linking entity...
Hi @sschmid, how about memory consumption? Seems like it will consume less memory than Entitas a lot.
I will suggest waiting for Unity C# job system coming.