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OpenSoldat is a unique 2D (side-view) multiplayer action game

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Currently, opensoldatserver uses CPU resources even when there are no human players. It's not too bad (

Server can't customize which weapons should be available in game. As of now, all weapons are enabled by default, and the only way to change it requires recompiling the game....

This PR fixes the automated macOS builds. Currently the executables depends on libraries installed by brew which will not be available on generic macOS. I copy all the required libraries...

To reproduce, run `./opensoldatserver -netconfig 24 1000000`, it crashes. The relevant code is in `shared/Command.pas`, in the `CommandNetConfig` function. It accesses the `UDP` global, but that has not yet been...

`/alias` command is very flexible. You can pass a long chain of commands to it by using double quotes like this: `alias "ns" "cl_player_name ""newstyle""; cl_player_headstyle 0; retry"` You can...

As a person who wants to help develop Soldat, I want to know how I can contribute documentation. **Why do I need documentation?** When running Soldat for the first time,...

When fixing #36 I wanted to make a Steam build of server, but I was not successful. First of all, I encountered compilation problems, that I temporarily fixed in [my...

Current build instructions are missing a few steps when building from a clean system

So, I finally managed to build Soldat on GNU/Linux. Hooray! But now I have the next problem: There is only one map (`ctf_Ash`) when I try to select a different...

The Soldat portion of PMS multi texture support tested as working with multitexture_ctf_Ash.pms from here: [multitexture.zip](https://github.com/Soldat/soldat/files/7791539/multitexture.zip) I made the map with a janky test program which is also attached (run...