oni_multiplayer
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Oxygen Not Included multiplayer mod. Work in progress.
Maybe we should add a filter for dupes (and creatures in future) because now the objects list is initialized with all prefab ids from a save file. (Also see `ComponentReferenceExtensions`)
The problem is the entire schedules list is synchronized and and concurrent actions can cause loss of changes. We should decide on what we need to do with that, either...
### Discussed in https://github.com/zuev93/oni_multiplayer/discussions/47 There's a random seed in `SimDLL.dll` which we can find with the help of `dbghelp.dll` and then ensure that all players use the same. That way...
Compare enabled DLCs and mods. In case of difference - prompt an error to the user saying what is the mismatch.