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Oxygen Not Included multiplayer mod. Work in progress.

Results 44 oni_multiplayer issues
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We should specify a template for a good bug report.

documentation

Maybe we should add a filter for dupes (and creatures in future) because now the objects list is initialized with all prefab ids from a save file. (Also see `ComponentReferenceExtensions`)

enhancement

The problem is the entire schedules list is synchronized and and concurrent actions can cause loss of changes. We should decide on what we need to do with that, either...

bug
sync

### Discussed in https://github.com/zuev93/oni_multiplayer/discussions/47 There's a random seed in `SimDLL.dll` which we can find with the help of `dbghelp.dll` and then ensure that all players use the same. That way...

enhancement
future

enhancement
good first issue

Compare enabled DLCs and mods. In case of difference - prompt an error to the user saying what is the mismatch.

enhancement
future