Randy Tan

Results 18 comments of Randy Tan

I'm on Linux 5.10.32-1-MANJARO, I have this problem too. The buttons at the top are also "cropped".

@Xioor I've also built and uploaded the aar file here: https://github.com/oneseedfruit/PGSGP/releases/tag/3.1.1

@bubutime Ah you probably need to edit the file in your custom template: `android/build/config.gradle`, in `ext.versions = [...]`, change `minSdk` from `18` to `21`.

@Squatnet if it is from a debug export, then it needs to have the same SHA-1 fingerprint (in the debug.keystore) as an OAuth client ID set up in your Google...

@Tekuzo I think I might only be able to help if I have logs from those devices when it's loading endlessly. It's not occurring for me, so I'm not able...

@Tekuzo if you have "App Signing" enabled in your Play Console, then you need to also make sure there is an OAuth client ID with its SHA-1 fingerprint matching the...

@Tekuzo Try replacing the aar with this and see if that changes anything. https://drive.google.com/file/d/1Y46lebGdbNbyCES5EgYhMo0YshCg9TFq/view?usp=sharing Otherwise I'll only be able to do something if I have the logs.

@Tekuzo good to know you've figured it out! Don't worry about wasting my time, I don't mind!

@tatarinovvladimir if you are using Godot 3.3, note that there is a [bug](https://github.com/godotengine/godot/issues/48096) where Godot would always look for the debug keystore in a default directory or automatically generate it...

May be related: https://stackoverflow.com/questions/64383095/class-not-found-when-unmarshalling-com-google-android-gms-auth-api-signin-inter https://github.com/googlesamples/google-signin-unity/issues/12