Ondřej Žára

Results 503 comments of Ondřej Žára

> 1. can you explain why and how does this change fix the issue you were encountering? Completely eradicating `export default` from the whole codebase is not something I welcome...

> BTW, if you decide to phase away from default exports, I can also extend the PR to go through the entire codebase. I only included the FOV module because...

Orphans are okay, IMHO (was: double door; one is collapsed now). Two doors placed serially are also okay-ish; this even happens IRL (our neighbors have precisely this setup -- doors,...

Feel free to submit a PR then! I did not implement this expansion because I do not really prefer it (we only play vanilla, lakes or forests), but I am...

Hmm, good question. My current opinion is that such placement is *not* allowed, but perhaps the Lake rulebook states otherwise?

> The publisher appears to confirm @nightpool‘s interpretation. ...making this issue a valid bugreport!

Hi @cyberkev63, sorry for your game that got canceled. I understand it must have been unpleasant. I had a look in [the source code](https://github.com/ondras/rri/blob/master/server/game.ts#L10) to discover that the server automatically...

Hi @cyberkev63, I have adjusted the timeout to 30 minutes. I am not closing this issue ATM, becasue updating the code revealed [the following Deno issue](https://github.com/denoland/deno/issues/7217) that is currently preventing...

The overall plan here is that a player with connectivity issues shall re-load the game once those are solved. That re-connects him, allowing the game co continue.

Good suggestion. We will need a way to track (unsaved) changes, though.