Ondřej Žára
Ondřej Žára
Hi @Gerhard-Wonner, I got distracted and forgot about this feature. Sorry. Let me put it back to my priority list to see what can be done.
I pushed some initial preparations to the [tile-gl](https://github.com/ondras/rot.js/tree/tile-gl) branch. The implementation is taking much longer than I thought, though, because I constantly run into corner issues regarding blending, opacity and...
I just merged the tile-gl branch to master. This means that you are invited to test the webgl functionality! Please use the `master` branch or the 2.1.0 version from NPM;...
Hi @Gerhard-Wonner, I very briefly linked the image loading issue at the [very bottom of the manual page](http://ondras.github.io/rot.js/manual/#tiles). TL;DR: use a (local) web server to serve images; develop either using...
Hi @Gerhard-Wonner, > Sorry if I ask silly questions, but I just used the 7DRL-challenge as an opportunity to learn JavaScript. So this whole web developing thing is quite new...
Hi @Gerhard-Wonner, that would correspond to the WebGL2 support status across browsers: https://caniuse.com/#feat=webgl2 Someone more skilled with WebGL might be able to re-factor the code using an older WebGL implementation...
Right, the `Tile` backend is closely coupled to the `Rect` one, using inheritance: https://github.com/ondras/rot.js/blob/master/src/display/tile.js#L11 Technically, drawing image tiles in a hex layout is a more/less solved stuff: we have the...
However, I think that having this is a reasonable request, thus assigning myself to the issue.
Interesting, interesting. I am particularly impressed by the simplicity of this fix. The issue I see here is that in the real world usage, people will want to draw map-related...
Hi @eranimo, all light-related algorithms in rot.js (LoS, FoV, Lighting) are topology-based. This means they heavily utilize the concept of "neighboring cells". So as far as you are able to...