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One Must Fall 2097 Remake

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Make the texture atlas do deletions on unused textures (GC with LRU when full?), and stop clearing it between scenes. Note -- it might be a better idea to just...

Drop unnecessary creation of intermediate sprites -- just pass the orinal RLE coded one to renderer, and let renderer decide on what to do. Do hit collision stencils (bit-packed), for...

Pyros fire effect is still not quite there. We still likely need to sort out the "pb", "pc" and "pp" tags for this (at least).

Currently, in credits scene, (some) texts will shortly flicker red. This seems to be due to some tick oddities in the timings. 1. Figure out what is going 2. Try...

Pilot and HAR icons should fadeout and fadein on view change. Currently they do not.

Currently we handle all the following scenes in vs.c - single player mode - Two player mode with scene selection - Tournament mode with only enemy insult - Plug scene...

## Steps to reproduce Not sure, it happened once though ## Documentation The text in the debug console appears to be shifted to the left ![Image](https://github.com/user-attachments/assets/2b86de40-aad1-4c48-81d8-b94c9bae24cc) ### Platform (please complete...

OMF 2097 has some method of picking what palette to draw Scrap Nuts and Bolts with-- it never uses the HAR colors directly to draw them. This prevents har palette...

This PR hopes to improve netplay and rec compatibility & determinism across platforms. Positions and velocities (vec2f) are now stored as 24.8 fixed point numbers, which means there are 24...

There's a whole mechanism where the other fighters in the tournament are battling each other, changing rank, buying upgrades, changing HARs, etc. They'll also adapt to your level when you...