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[GRAPHICS] Texture atlas unused texture clearing

Open katajakasa opened this issue 1 year ago • 0 comments

Make the texture atlas do deletions on unused textures (GC with LRU when full?), and stop clearing it between scenes.

Note -- it might be a better idea to just create a new atlas and copy texture over. Ideally, we keep objects in the atlas UNTIL it becomes full and we need the space.

katajakasa avatar Apr 07 '25 16:04 katajakasa