Andrew Brown

Results 72 issues of Andrew Brown

When there is a match, and after the "prepare for playload" animation has played out. There is a particle that files to the top of the other player's playfield. ####...

garbage

When there is a match and its large enough to warrant queuing up garbage, particles should fly towards the first panel in the match. This is to imply a playload...

garbage

This is quite a large ticket and it currently serves a very high level ticket for my thoughts on how I plan to implement garbage. Garbage blocks will need to...

garbage

As I understand it, you can score/weight what actions should take. So if we are talking about pathfinding in a grid layout, you can give a score to the cost...

ai

Currently the stack is tightly coupled with the playfield. I believe its possible to decouple the stack maybe into the `core/stack` so that simulations can be ran on disposable instances...

ai

- [ ] #122 decouple stack from playfield to be able to run simulations in isolation - [ ] #123 scoring the cost to operate a move, swap etc... ###...

ai

Grandmaster Master -great at incorporating lots of medium-large combos while chaining, which produces very high garbage output. -often takes advantage of time lag chains, and can often work on two...

When a player is suspected to timeout. Pause the game, if they reconnect, start up again if bother players confirm ready and play from where we best know they left...

server

When a player times out or quits during a ranked game. The game should show to both players the game is over

server

Be able to login/signup with Steam https://steamcommunity.com/dev

ui / menu
server