Andrew Brown
Andrew Brown
When there is a match, and after the "prepare for playload" animation has played out. There is a particle that files to the top of the other player's playfield. ####...
When there is a match and its large enough to warrant queuing up garbage, particles should fly towards the first panel in the match. This is to imply a playload...
This is quite a large ticket and it currently serves a very high level ticket for my thoughts on how I plan to implement garbage. Garbage blocks will need to...
As I understand it, you can score/weight what actions should take. So if we are talking about pathfinding in a grid layout, you can give a score to the cost...
Currently the stack is tightly coupled with the playfield. I believe its possible to decouple the stack maybe into the `core/stack` so that simulations can be ran on disposable instances...
- [ ] #122 decouple stack from playfield to be able to run simulations in isolation - [ ] #123 scoring the cost to operate a move, swap etc... ###...
Grandmaster Master -great at incorporating lots of medium-large combos while chaining, which produces very high garbage output. -often takes advantage of time lag chains, and can often work on two...
When a player is suspected to timeout. Pause the game, if they reconnect, start up again if bother players confirm ready and play from where we best know they left...
When a player times out or quits during a ranked game. The game should show to both players the game is over