Results 20 comments of Oliver McFadden

FYI, my tree has been renamed and moved to https://github.com/omcfadde/dante GLSL backend is implemented with some minor missing features (i.e. shaders for heatHaze, heatHazeWithMask, etc.) There may also be other...

It's possible for the GLSL compiler to generate much more efficient code for whichever hardware you happen to be running. While both ARB programs and GLSL shaders may be compiled...

Are you attempting to load an x86 saved game on x86_64? They are incompatible due to pointer size differences.

I will try to reproduce the issue later this week. If I cannot, I would need to get some extra logs from you, but it's much easier to debug if...

I have uploaded new prebuilt APK to http://dante.mobi/, please test when you have time. Cross-architecture saves (e.g. x86 files on x86_64) still will not work.

@kphillisjr Has the new APK solved the save game issue for you? We should open a separate issue for architecture independent save files, however I do not consider this a...

There are known bugs with the input code. I believe that deltas and absolute coordinates are mixed up somewhere. I will rewrite that code when I have some time, possibly...

Currently under development with semi-working prototype in my local tree. Possibility to leak memory which needs to be resolved by using an allocation framework in the GLSL shader backend. Enabler...

That's okay. You can still show all the logos; that's more of a guideline, than an absolute requirement. I will clarify that in the original comment.

Sorry, for some reason (possibly the domain TDL the email came from) GMail flagged it as spam. I've corrected the situation now. Logos look great. I do have a couple...