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Add support for GLSL based "program" statements in material shaders

Open omcfadde opened this issue 13 years ago • 1 comments

http://www.iddevnet.com/doom3/materials.php

omcfadde avatar Jul 18 '12 14:07 omcfadde

Currently under development with semi-working prototype in my local tree. Possibility to leak memory which needs to be resolved by using an allocation framework in the GLSL shader backend.

Enabler for use of heatHaze materials and other special effects.

omcfadde avatar Sep 04 '12 10:09 omcfadde