koboredux
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Kobo Redux - Kobo Deluxe Revived
Pressure/flow simulation, for shockwaves and the like...? This should be relatively simple to implement as physics acting on the particles, but I suspect it may also need to be implemented...
While the rewind/replay system does eliminate the issues of players either running out of ships or accumulating ridiculous numbers of them, but the consequences of losing ships are still unclear....
With #560, we would have a more definitive game over condition, and as it is, that would render terminate the ongoing campaign, and the player would have to start a...
Dependency versions probably haven't been updated since the new build system was implemented, so it's about time... Current versions as of creating this issue: - SDLRELEASE=2.0.12 - PNGRELEASE=1.6.37 - IMGRELEASE=2.0.5
The Debian Games maintainers have a bunch of patches for Kobo Deluxe. Some of these may still be relevant to Redux.
Add one or two themes where the native resolution is 360x640, and the radar and console views are placed side by side, either above or below the main view. The...
Obviously, it's still possible to change the video mode of the desktop, and then get it stuck there until X restart. Nothing much we can do about the real problem...
When setting desktop resolution fullscreen mode via SDL_WINDOW_FULLSCREEN_DESKTOP with SDL2 2.0.5.10556 (hg-10556:007dfe83abf8), I get a black screen with a mouse cursor, and no input events. This happens on various Linux...
Is this SDL2 default behavior, or am I doing something wrong? Ideally, switching to fullscreen should use the monitor the window is currently on. Maybe also provide a config option...
I still have no OS X devsystem, but Travis CI has OS X build hosts, so I can at least get the thing to build, for starters. Trying to build...