koboredux
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Pressure/flow simulation in the fire/explosion engine?
Pressure/flow simulation, for shockwaves and the like...? This should be relatively simple to implement as physics acting on the particles, but I suspect it may also need to be implemented in the "fire effect" filter to look good.
(Related to #198.)
https://github.com/anirudhjoshi/fluid_table_tennis a nice implementation of the Stam fluid dynamics. also i notice your link to the pupnik n770/n800 kobo build is 404. I could grab the binary from archive.org if you want.