Olle W
Olle W
> Thanks for the excellent input. I’ll try to resolve all the issues, but it will probably take me a few days.
Everything should be fixed now.
I’ll writw something about Infinite Bunner. And maybe Rusty Aquarium as well.
I don't have time to look at it right now, but I might be able to take a look at it later.
I've given this a shot and I have a version working here: https://github.com/ollej/rust-game-ports/actions/runs/3108972659/jobs/5038742414 I haven't checked the caching, and I needed a windows version with libsdl which supposedly windows-2016 should...
Great, I can try it out and see if I can get it working. Maybe I can skip the Windows build for the catacomb game until I figure out how...
This works for me with 0.4.1 on a Mac. It looks like it's flipped when using `set_default_camera()` though. ```rust use macroquad::prelude::*; #[macroquad::main("Test")] async fn main() { let mut render_target_camera =...
This is when a file is not found, right? It just needs to print a better error message.
Sounds like the config should be made backwards compatible as well then. The panic is caused upstream, I will look into fixing it.
There's no way to do this currently, I'll see if I can add a flag for this.