oliverebert
oliverebert
> What we've settled on for now is doing a very light Graph API request, such as for the current users name, at launch. If that request fails because the...
Hi @paulinon yes we don't really differentiate between exception and log error. We are interested in any misbehavior in the Dev Client and we have always output this via Debug.LogError...
@paulinon I have another question about this topic: Is it possible to send the custom exceptions from UnityEditor to Firebase Crashlytics and not only the ones coming from the Anndroid...
Unfortunately I don't see any errors in the log :(
In order to modify the generated Podfile directly in Unity you can create a script like this: ``` using System.IO; using UnityEditor; using UnityEditor.Callbacks; using UnityEngine; public class PodFilePostProcess :...