Matías Olivera

Results 58 comments of Matías Olivera

I think this will be clearer if I explain [how the turns are played](https://github.com/olistic/warriorjs/blob/56e1cb08247b832fa3538d1cd6c0effcd9ab4d49/packages/warriorjs-core/src/Level.js#L47-L48) by the units in the floor: 1. In the order the units were added to the...

Hey @PB020, I encourage you to open a PR if you want to try a fix for this! We can discuss the code there with better instruments. Here are some...

@IceDune Sure! Let me know if you have any questions.

Hello @Offirmo, damage is reduced by a 50%, rounding up. I'll consider adding that to the README. > It seems it doesn't apply the shoot(), does it? Yeah, it doesn't.

Hello @Survivor75, it's not failing for me... Could you tell me what you're seeing and what's your environment?

I'm open to the idea of sounds, yeah. At least adding ambience music like in ruby-warrior should be pretty easy. Any recommendation?

Hey @mattdiamond, thanks for your interest in the project! This (and #71) is part of the private API players shouldn't be able to access to prevent cheating. I'm currently working...

> Should the API really be this limited? That's a good question. I'm open to revisit the Player API. Let's do this, once you finish the beginner tower, ping me...

@mattdiamond I just released v0.3.0, which reorganizes the [Player API](https://warrior.js.org/docs/space-api) a bit. This should align the codebase better with some additions that could come in the future, like `.isMelee()` and...

@mattdiamond Well, it's legal but it doesn't include anything that the Space API didn't include before. I just moved the methods that were related to units to the Unit API,...