olebeck
olebeck
huh that's weird, theoretically it uses the same login method that Minecraft itself uses so that should not be causing issues
the issue is sometimes caused by windows not being able to handle extremely long filepaths, can you try removing the resourcepacks folder in the mcpack (just open as a zip...
can you rename the mcworld file to .zip and upload it here so i can load it in minecraft with debugging enabled
this is probably the same issue with biome data encoding i fixed for another issue, can you try latest to see?
different servers have very different implementations, so what server this is happening on is important to know, i just rewrote the chunk sending&receiving code so maybe its fixed. cant test...
it will ask you to link once you start one of the modes, tells you to go on microsoft account link and enter the code to allow it to login...
there should be an error logged in bedrocktool.log
it has to send a request to the Minecraft API to get a token that proves to Minecraft servers that you own the account (ie online mode). without the token...
it now should let you logout and login again, otherwise just delete token.json
that could just be because its an unsigned exe, i dont have a code signing certificate; theyre quite expensive. i think you mean cloud scanning thing thats normal its running...