Prizm
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A Computational Geometry Debugging Tool
It should be easy to implement depth peeling, screen space ambient occlusions (SSAO) and shadow mapping
Currently these are ignored but it would be useful to parse and display them
Alternatively implement a way to save/load program state? This option would help for cases when we want to revisit a debugging session much later on... Probably we want both of...
![image](https://github.com/okmatija/Prizm/assets/1313794/bbd4f535-5efd-4b31-99b9-7d9b9a786f97)
Currently the Prizm window can only be set to topmost if the --AlwaysOnTop is passed on startup. If we update to SDL2 version >= 2.0.16 then it will be possible...
Users should be able to quickly understand the data-structures they may want to manipulate when writing console commands