ohofox

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The size mapped is defined by HIGH_SHADOW_SIZE, from line https://github.com/AFLplusplus/qemuafl/blob/master/qemuafl/asan-giovese.h#L45. Could anyone help to explain why it is so large?

Thank you for the explanation. So the shadow memory are calculated by the following equation: `Shadow = (Mem >> 3) + 0x7fff8000;` And the range of shadow memory are divided...