Oliver Frank
Oliver Frank
Hey @rileyrg I'm familiar with the gdscript/* notification errors, but I haven't seen the Unknown notification: nil and cannot reproduce with my current version. If I could get a little...
I understand what you mean about the debugger, I've used the lsp-java debugger (dap) and it works quite well. I will look into adding integration with dap-mode as I don't...
Hey @Razoric480, do you know if Godot follows the [DAP](https://microsoft.github.io/debug-adapter-protocol/)? It would be pretty easy if so, as there is already a DAP client written for emacs (dap-mode).
I agree completely, 90% of the problems I've encountered with the LSP have been due to Godot not faithfully implementing the spec. A rewrite of the debugger would not just...
Best to continue this discussion [here](https://github.com/godotengine/godot-proposals/issues/1308)
Hi, has any progress been made on this special case? If not, I'd be happy to look into it.
I'd like to add, I am part of another game development project using Zig, and these are more or less my exact painpoints. Not sure if we're worth our own...