offl

Results 171 comments of offl

>Hellmaw is wrong anyway, his banish state should be linked to clearing Cabal Ritualists, not Fel Overseers Once I change the entry, Hellmaw becomes invisible and appears visible after all...

I'm not sure, I didn't tried yet to figure out how this works I used .npc info on first entry before UpdateEntry and there were 3 flags: UNIT_FLAG_PLAYER_CONTROLLED and UNIT_FLAG_POSSESSED...

Ah, you're probably refering to this > UpdateEntry simply removes all flags after call I meant flags which are not stored in DB After call creature takes flags from DB...

> then there might be other flags to check for My thoughts exactly Lots of flags comes directly from auras. For example if unit is stunned, disarmed

We can leave other flags as they are Or perform checks for each flag to ensure they will be not removed, looks not good to check 20 flags but I...

All related to auras or simply all? These flags comes from auras ```cpp - UNIT_FLAG_SILENCED = 0x00002000, // silenced, 2.1.1 \ UNIT_FLAG_PACIFIED = 0x00020000, // 3.0.3 ok \ UNIT_FLAG_STUNNED =...

Not the best example but gives me a feeling we should not remove any flag and only add new [5] UpdateType: Values [5] GUID: Full: 0xF130007017253050 Type: Creature Entry: 28695...

Personally I don't see point in such issues, it's something devs solve when they updates script, not something you need to be obvessed with trying solve everything of this at...

>src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp: //#define SAY_DEATH "What...happen...ed." #31036 >src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp:#define SAY_MISC "Alana be'lendor!" //don't know what use this #31136