Theodore Watson

Results 149 comments of Theodore Watson

adjusting based on dpi - seems like a much more thorough solution. I was definitely looking at a a simpler approach, to start with, but I didn't realize we could...

Just trying to wrap my head around this a bit :) So essentially all drawing commands like: ofDrawCircle(100, 100, 50); would now be in points? And as a result a...

I should note currently on iOS if you work in points you get layouts that look different between devices. Thats because the screen resolutions are different and iOS aims to...

Thanks for all the feedback on this - I knew it would be a tricky issue, but didn't realize there would be so much to it. I'm going to play...

@danomatika I also like the idea of exploring a minimal system that lets you work at 2x / 3x etc. We could build some internals that we could later expose...

@dimitre I think it would be worth trying! Also I realized that we can also load fonts with variable dpi - so another way would be to change the default...

@dimitre I gave it a quick go with the **fontsExample**. adding: ``` ofAppGLFWWindow * winPtr = (ofAppGLFWWindow*)ofGetWindowPtr(); ofSetWindowShape(800 * winPtr->getPixelScreenCoordScale(), 600 * winPtr->getPixelScreenCoordScale() ); ``` To the end of ofApp::setup...

Yeah there is a lot of weird stuff there ( even the fontsExample sets it to 72 dpi for the same reason you mention ). Aside from that weirdness it...

Hey @dimitre that looks promising, but not sure if it is actually resulting in more detail. To check, I tried both: //should be 72 x 2 dpi ``` ofTrueTypeFont::setGlobalDpi(72 *...

@MadlyFX also just to check are you using the ConnectMCast and BindMCast functions? https://github.com/openframeworks/openFrameworks/blob/master/addons/ofxNetwork/src/ofxUDPManager.h#L129-L131