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Free texture packer

Results 24 free-tex-packer issues
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Added support for Solar2D and added 'Sort by filename' feature. Check box added to options panel.

Hi, thanks for the convenient tool.. It would be nice if we have a tick for converting from PNG straight alpha to PNG premultiplied alpha since it was used quite...

Export sheet options information as a importable (local name = require("animation") lua file. ![image](https://user-images.githubusercontent.com/17398632/156070030-99ba125d-3613-4930-9361-e83094d4f913.png)

Hi @odrick! First of all, thank you for this amazing software. I'm currently using it to develop a game, however, facing some difficulties due to the fact that Free texture...

I implemented the pivot point features, it's working well, and we can select as well multiple frames and apply to them simultanously the same pivot easily. The only issue is...

![image](https://user-images.githubusercontent.com/20374060/170329628-e9a0747c-9112-4930-b539-60d6174e18cb.png) I clicked export without giving a file extension for the json array. It exported into the file without an extension in the screenshot. It originally had the same name...

Hello, I love this tool. But I want to update my assets automatically in Free Texture Packer. I have to quit the software and relaunch to update all my textures....

My artist has submitted sprites to me and they have been named in the format "spriteName_1", "spriteName_2" etc, and a few animations go all the way to "spriteName_100". The default...

resolve #66 I decided to implement a simple way to pattern the name of the file when there's multiple files to be generated. Basically on the "Texture name" holder, now...

When you generate multiple spritesheets from a single array of images, by default the export names ends up with the "-0" "-1" "-2" pattern. Example: If u have an array...