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React web interface for the OpenDota platform

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Current Behavior Heroes that abandon (?) the game (possibly at any stage of the game) are not shown in the overview section pick order. Expected behavior/code All heroes should be...

Current Behavior Tooltips in Teamfight get the wrong position ![image](https://user-images.githubusercontent.com/25319850/115743433-41ee8400-a3c4-11eb-9ba5-0d0715c295b2.png) Environment - Browser Version: Google Chrome 90.0.4430.85, Firefox 87.0 (x64) Possible Solution Tooltips are made by "react-tooltip" uses "position: fixed"...

In the live endpoint all matches have the 'league_id' = 0.

**Current Behavior** My matches haven't been parsed since February 6 (except one). **Expected behavior/code** All matches should be parsed not long after they've ended. **Console Output** No console output. **Environment**...

**Current Behavior** "Crusader" transleted to "Kersztes" and not "Keresztes" in Hungarian "Divine" transleted to "Isteni" and not "Istenség" in Hungarian "Immortal" transleted to "Hallhatatlan" and not "Halhatatlan" in Hungarian **Expected...

**Current Behavior** Radiant courier was killed before the 0:00 mark. Opendota reports Dire courier died. **Expected behavior/code** Report the correct team courier death. **Additional context/Screenshots** Example is match ID 5767993393....

**Current Behavior** The ability build for one hero on [this page](https://www.opendota.com/matches/5739963233) show one level being spent on "auto attack / other" for sand king. ![](https://i.imgur.com/GBWe11Y.png) **Expected behavior/code** The ability build...

**Current/Expected Behavior** If you look at any tower damage by hovering over a tower or any Rax on the map that is at the bottom of the Overview page, the...

I think the first 10(or 11-12 mins) minutes of the game are so important, that they deserve a separate page. Currently, there is a stat for creeps killed minute by...

Hello, could you implement Damage over time distribution? I believe it would be really interesting e.g. to compare the damage done/received to/from heroes in the first 10 minutes, similarly as...