odecay

Results 32 comments of odecay

> > #244 > > ~Actually, I think you should keep the `ysort.0` because it differs on the sprite height, but keep the 300.~ Never mind you kept it to...

Agree, just noting that we want to support 4 players at some point.

Making a note, I thought this might just be a visual bug, but while I was changing around the stage border limits in #241 I walked up to where those...

Array of frames could work as well :+1:

bors merge

A question came up from the last discussion with ultimate folks. How do we want to split out/organize our client and server? Their servers will host a native binary, and...

Some more things came up in discussion but we haven't gotten anywhere near implementation of are the general services they provide. Two that stood out off the top of my...

> I'm wondering if we can implement a sort of backend abstraction that would allow us to cleanly plug into Ultimate through that abstraction, but also implement our own backend...

Okay I basically think its unlikely we will be able find a way around having to make animation frames for hats/attachments, but one thing that could be reference is this...

This might play into how we deal with item/weapon animations as well. I suspect we might want generic/a few variations of swing animations for fighters, which can have an item...