Russell

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We have hit this issue running OpenGL code build in release with Xamarin.MacOS. Additionally, this Xamarin.Mac sample crashes in release: https://github.com/xamarin/mac-samples/tree/main/OpenGLLayer While OpenGL is 'deprecated' on MacOS, MacOS ships with...

Hi, thanks for having a look, with `set -x`, I've obtained the following log: Mounting disk image... Device name: /dev/disk10 Searching for mounted interstitial disk image using /dev/disk10s... Mount dir:...

> So we figured out why this wasn't working on the hosted agent. We allowed "APPLESCRIPT" on the agent and then everything worked like excpected. :-) How does one 'allow'...

Also running into this issue. The output of our workflow is a single .msi installer which is already compressed.