omar

Results 2356 comments of omar

@heroboy IME positioning has been fixed (currently only support Win32 back-end and GLFW under Win32. SDL IME support seemingly was always broken because SDL has its own IME implementation which...

@jsandusky there’s currently a callback in the PlatformIO structure that allow you to swap the fonts/style on a DPI change, until the fonts are properly either daisy chained either something...

@JSandusky This is the correct way for now! You could also restore your style and call `ImGuiStyle::ScaleAllSizes(viewport->DpiScale)`, but you'd be losing stack-based manipulation of your style. My work ahead for...

@einsweniger Thanks for posting this and the amount of details, this is very useful. **> Consequences of using a tiling window manager [caveat1]** I'm not sure to understand where/what is...

@sonoro1234 it provide monitor information but not work area information (which may be smaller than monitor area). There’s an open issue for it on GLFW github.

> My engine supports multiple windows, is this feature compatible with more than one window? In the code I see reference about a main viewport and I'm not sure if...

@morgoth990 > With few changes in ImGui.cpp is working very well (small changes to manage viewports with null window), now I'm waiting for the docking update :D A well-thought pull-request...

@s-ol I don’t know where the jitteryness comes from, it’s a common report that needs to be investigated. It would be super valuable if you could dig into that option...

@s-ol > For the GLFW feature do you have some sort of process to group these issues as imgui-related or should I just go ahead and open an issue there?...

It is a problem with the reprojection/scale of clipping rectangles in the renderer.