omar
omar
@mnesarco It'll need more feedback until we can promote `BeginViewportSideBar()` there. I'll also be reworking API to claim space in the "menu layer" of individual window, so the `ImGuiWindowFlags_MenuBar` flag...
Thanks for reporting I guess it could be improved indeed, would have to figure out how to rework that part. ``` // Render SV triangle (rotated according to hue) ImVec2...
Could you specifi exactly what you need and how it would work?
OK. Sliders currently always sets their value given the position of the click, so they'd have to be changed in this case to require clicking on the slider grab and...
Sorry this is still unresolved, such an old request! For now I have added helpers using DragFloat / DragInt which don't have the same issues to solve as SliderFloat /...
Perhaps post the code. You'd probably want to create new code based on a combination of what Slider_, Drag_ and Scrollbar\* do.
> Yes, that's what I was thinking. However the current code relies heavily on the cursor position, that is completely messed up when we use columns! So I guess it's...
You need to use #define IMGUI_DEFINE_MATH_OPERATORS #include “imgui_internal.h” in order to access operators, unless your own math class was setup in imconfig.h
> 1. io.AddInputCharacter(key); doesn't work here. First, `InputText()` when active owns the character buffer, you should always transmit those character via `io.AddInputCharacter()`. Secondly, characters inputs are cleared at the end...
>> The problem is when I change the "focus of textinput" the cursor sometimes is somewhere in the middle of the text (not at the end). How can I avoid...