obviouslynotthedarklord

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@c0ffeeartc @rglobig thanks for your help. The part above was easy but now I tried to get into the visual part and want to create GameObjects in the scene. I...

@c0ffeeartc yes, the same like `IRandomService` :) For the `SetParent` method I think this mock implementation should do it `go.transform.parent = otherTransform` but what else needs to get mocked here?...

@c0ffeeartc thanks. I thought this would be a basic problem faced by many people and maybe solved by many people :S but I will give this a try https://github.com/sschmid/Entitas-CSharp/wiki/How-I-build-games-with-Entitas-(FNGGames)#view-layer-abstraction

I tried to minimize my system ```cs public sealed class AddFieldViewSystem : ReactiveSystem { public AddFieldViewSystem(Contexts contexts) : base(contexts.Game) { } protected override ICollector GetTrigger(IContext context) => context.CreateCollector(GameMatcher.FieldIndex); protected override...