Ronny Haberer
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Ronny Haberer
raycaster.firstHitOnly can deliver more than two intersections for raycaster.intersectObjects([mesh1, mesh2]) as a result if the material.side is DoubleSide. Is this also as designed?
Could there be a benefit to provide a firstHitOnly which gets the first hit from the first mesh and than sets the far parameter for the next mesh/iteration?