Ronny Haberer

Results 2 comments of Ronny Haberer

raycaster.firstHitOnly can deliver more than two intersections for raycaster.intersectObjects([mesh1, mesh2]) as a result if the material.side is DoubleSide. Is this also as designed?

Could there be a benefit to provide a firstHitOnly which gets the first hit from the first mesh and than sets the far parameter for the next mesh/iteration?