[object Object]
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Is this still an issue?
Closing as it seems to have been fixed a while ago; will reopen if someone can provide repro steps.
Do you know if this bug is still present in the latest 1.20.1 prereleases?
I had a cyclic wisp reveal the item's velocity once per tick. This was the output, repeating infinitely: ``` (0.00, -0.00, 0.00) (0.00, -0.04, 0.00) (0.00, -0.08, 0.00) (0.00, -0.12,...
This is probably just Mojank, but it's still weird, so we should check and see if it's still an issue on the latest 1.20.1 prereleases.
What version of Hex Casting is this issue for? Do you know if this bug is still present in the 1.20.1 prereleases?
@Zonofv @Voidgale do either of you happen to have a world download or steps we can use to reproduce the bug? anecdotally, i've never seen this happen, which makes it...
I still have no idea what causes this, but we should check and see if it still happens on 1.20.
Fair, I guess, but in my opinion it's _so_ unintuitive for two patterns with the same name and the same sort of behaviour to use two different indexing systems. This...
I've set this as tentatively planned for 0.11.1, because this is the sort of thing that feels like it would be better to change when we're already breaking hexes in...