[object Object]

Results 103 comments of [object Object]

thanks for looking into it! @Talia-12 any thoughts on this issue? I see you left a TODO about using adjacent inventories - is that still planned?

@walksanatora how important is this, and how much effort would it be? can you elaborate a bit on why we need to make this change?

can you please provide the minimal steps/code necessary to reproduce the issue?

Please post all of the relevant versions (game, modloader, hex, etc) and the modlist.

For comparison, this is how Psi does it: https://github.com/VazkiiMods/Psi/blob/3f9806bcb00caf1a17a24f2052161649d4d4a33c/src/main/java/vazkii/psi/common/spell/trick/block/PieceTrickBreakBlock.java#L106-L111 Alternatively, here's how `net.minecraft.server.level.ServerPlayerGameMode#destroyBlock` works - maybe we could do something similar? ```java public boolean destroyBlock(BlockPos pos) { BlockState blockState =...

I think it would also help to have a "traceback" for mishaps, for debugging nested meta-eval.

How much effort would this be to implement?

What version of Hex Casting is this issue for? Do you know if this bug is still present in the 1.20.1 prereleases?