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Fixing the spell grind

Open Alwinfy opened this issue 11 months ago • 2 comments

To fix the problem of "Great Spell gacha", I'd like to propose a set of tied changes:

  • Defer rolling of what Great Spell an ancient scroll is until loot is generated(it's picked up); perhaps we can use the archaeology mechanic here.
  • Once a scroll is rolled, give a hidden advancement or other similar flag that:
    • Prevents future rolls from picking this scroll (until all scrolls are found, perhaps);
    • Adds the draw pattern of the scroll to the Hex Notebook, so it becomes 'known' knowledge.

Alwinfy avatar Mar 01 '24 23:03 Alwinfy

How much effort would this be to implement?

object-Object avatar Mar 25 '24 02:03 object-Object

honestly if I were to implement this (lazily might I add) I would take a page out of scriptor magicae's book make a loot item that has to be right-clicked to "identify" it which then results in the unique item (scriptor uses this for spellbook of all tiers, and all tiers of spell components)

walksanatora avatar Mar 25 '24 19:03 walksanatora