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Remaining work to add this: - Add an item texture (hiiii @Falkory220) - Fix the invalid fourth colour code `0xe49c7` (@Talia-12) https://github.com/FallingColors/HexMod/blob/7e94b76d8eb53fd104ceb57fb14253479110c34e/Common/src/main/java/at/petrak/hexcasting/common/items/pigment/ItemPridePigment.java#L23 
I couldn't test the ctrl thing, it didn't seem to work on any Hex items in the dev env.
I'm a bit confused about how this would work. There is no maximum amount of media, other than what you can fit in your inventory. Also, you can already use...
Not sure about brown, but black is supposed to be rainbow. What version are you on? This should have used the bug report template.

Introspection and/or Retrospection can be done as follows: ``` { { } } ``` This pushes a list containing one Intro and one Retro to the stack; you can then...
~~Update: I was also able to work around the issue by calling `ACTIONS.register()` in the appropriate `RegisterEvent`, but it's a bit annoying to implement since `DeferredRegister.key` doesn't seem to be...
maybe we should also add a [pre-commit](https://pre-commit.com/) config? could also include ruff (Python formatting) for the hexdoc code
Note that you can already do this with Hexical's evocation; or Hexical's telepathy combined with a repeated casting method like Hexal's wisps or Hexcassettes.
I feel like making artifacts hotkeyable would be pretty OP. Hex already takes way less hotbar space than a vanilla loadout if you're using a CAD and a spellbook -...