Olivier Tilloy
Olivier Tilloy
This seems to be addressed by #16545.
FWIW, the [uutils/coreutils](https://github.com/uutils/coreutils/) project doesn't seem to be aiming at replicating the help messages from its GNU counterpart. I took a cursory look at the output for various utilities, and...
Note: this will require #69 for the CI workflow to succeed.
> LGTM, please rebase. Done.
There is no specific handling for `Ctrl+1` and `Ctrl+2` in the compositor. When the Steam client has focus, it gets the key events and displays the respective menus, but when...
> Latest Steam Deck Client beta update has this feature implemented. I can confirm. Shift+Tab and Ctrl+Shift+Tab work while in game, and can be configured in the "Settings->In Game" menu....
I just updated my checkout to b185ecc555c2fd0385142ba4dc52b97e49a10e97 and I'm still observing the same issue. I am able to create and write to `src/api/config/database.yml` in my git checkout: ```bash [osomon@localhost ~/src/open-build-service]$...
I've been toying with a similar idea (in `steamos-readonly status`) and I have a couple of observations: - `systemd-sysext` allows to merge system extensions in [mutable mode](https://www.freedesktop.org/software/systemd/man/latest/systemd-sysext.html#Mutability), in which case...
Doing further testing, I noticed one issue with this PR: when I disconnect/unplug a keyboard when Caps Lock was enabled, when I connect it again the state is preserved, so...
Just pushed a revision that fixes the behavior observed above. Modifiers states and LEDs are preserved and restored across keyboard disconnection/re-connection now.