Nicolas Zhao
Nicolas Zhao
Hey cool stuff. However I think it would be important to keep a baked animation data at all times. With curves it's really conveniant to work and modify animations which...
> This is pretty much a direct drop-in replacement for how animation currently works in Bevy (which is to say, there is no baking). It also doesn't really preclude things...
> > I believe right now the transform values are lerped between previous and next key which will always be the case because of variable frame durations. The lerp function...
Ok I see, we should probably look into code optimization on this topic later. Even the tweened keyframe function is doing a few unecessary copies : ```let value_start = keyframes[step_start...