Jan
Jan
> Do we know if this something people would actually use? I'm using meson on windows for a project where I often need to switch between debug/release builds and I...
I'm running into the same problem (meson 0.61.1 and msvc 2022)
I really need this feature as well. [This commit](https://github.com/nyorain/linter-glsl/commit/73b96e6ede5e656888edfd22d8f2e6346a9150c2) (actually only 3 lines) adds full vulkan shader support, but I could not yet fully test it (might break for some...
Hey, great question! I have thought about it in the past and would like to support android. Since we already have a clang CI and basically just use C++17, getting...
Ah, I thought this might be a duplicate of #88 but even with ab875fe948cabf041fbf9982921d4f0e03118fe0 applied, this still happens. Maybe I have to update to the latest version.
Unexpected colors on INF pixels themselves are not a problem but they are bleeding into non-INF pixels for me. I will update (so far I only cherry-picked the fix for...