UnrealCLR icon indicating copy to clipboard operation
UnrealCLR copied to clipboard

Unreal Engine .NET 6 integration

Results 7 UnrealCLR issues
Sort by recently updated
recently updated
newest added

This PR contains the start of a migration to UE5 Preview. I struggled to find a way to get a macro that associates UE5 with Preview instead of Early Access....

From log: ``` [4/7] Compile Module.UnrealCLR.cpp C:\Users\jerma\Documents\Projects\spruce_eel\Plugins\UnrealCLR\Source\UnrealCLR\Private\UnrealCLRFramework.cpp(407): error C2338: Invalid elements count of the [ControllerHand] enumeration C:\Users\jerma\Documents\Projects\spruce_eel\Plugins\UnrealCLR\Source\UnrealCLR\Private\UnrealCLRFramework.cpp(410): error C2338: Invalid elements count of the [PixelFormat] enumeration C:\Users\jerma\Documents\Projects\spruce_eel\Plugins\UnrealCLR\Source\UnrealCLR\Private\UnrealCLRFramework.cpp(412): error C2338: Invalid...

engine upgrade

A robust and flexible system should be implemented to generate blueprint nodes and data types weaved with managed code that exposes functionality to the engine.

enhancement

- [x] .NET 6 stable release - [ ] A full-featured AEC demo - [ ] A full-featured game demo - [ ] Networking API - [ ] UI (Slate)...

in-progress

great plugins but need ndisplay support,thanks

enhancement

I have a class deriving from `Actor`, with a constructor that looks like: ```cs public class Card : Actor { public Card(string name = null) : base(name) { // Set...

enhancement

Hey, I just wanted to ask if there was a way eventually to allow creation of Data Asset types in C# and use them like normal C++ classes. It would...

enhancement