nwjgit
nwjgit
> I'm not 100% sure on this yet, we would benefit from repairItems function in osb (although I just redid that function entirely on bso), but repairItems is only used...
#5984 didn't correct the issue, i'll troubleshoot and find a fix when I add make multi-trip colo for OSB. Note to future self: The issue appears to be The original...
> The IDs have not changed. The beta versions now just match the data of the real ones. Removing the beta IDs would (same as before) require all the existing...
> I believe eppisis's comment is correct here. You took the loot removing out of this function (not sure why), which I believe now will cause zalcano to give xp...
> Seems like the code hasnt been linted. I always run `yarn dev` before committing, which I recommend. Fixed.
> This would put long and curved bones twice in /offer with two different meanings This wouldn't be the case, `offerables` under offer.ts is a set so it will only...
> Can you check that its not the case? My worry is just that people will accidentally offer/bury these bones, and theres literally no purpose ever for this in OSB....
I believe this is done right, and we have `/rp user_event cl_completion user: cl_name: message_id:`
> For adding new items to bso, the process is: > > In **OSB/master**: > > * Put the item id/name in bso_items.json > > * Put the item icon...
 https://discord.com/channels/342983479501389826/1032668754561224734/1251547075783692339