optix_prime_baking
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Shows how to bake ambient occlusion at mesh vertices using OptiX Prime
If each of the equations: Cj0 * bar.x + Cj1 * bar.y + Cj2 * bar.z = Si in [Mij] [Cj] = [Si] is weighted by w. When we take...
I was not able to run the sample program as it crashes at the beginning after completing the loading of a mesh at the fuction RtpModelUpdate in optix_prime.h. I used...
 Hi, I would visualize the normal vectors using a vertex shader and geometry shader. I'm using this code in the vertex shader: "mat3 normalMatrix = mat3(transpose(inverse(view \* model)));\n" "vs_out.normal...